THE VCG PODCAST

Monday, May 30, 2022

Household RPG Designers Interview, 2LM Press/CMON



Household is a Roleplaying Game about Littlings, little folks living grand-tiny adventures in a big abandoned House. Set in a regency-like era, 100 years after the disappearance of the Master, Household features an immersive lore that takes players into a unique setting.

Winner of the Roleplaying Game of the Year in 2019 in Italy, Household is the latest game by the ENNIE Awards nominated authors of Broken Compass, Riccardo Sirignano and Simone Formicola, and is beautifully illustrated by Daniela Giubellini. Join us for a live Q&A with Household's designers Riccardo Sirignano and Simone Formicola from 2LM Press, the RPG publishing division of CMON. You can view our interview HERE. Household is on Kickstarter here: https://www.kickstarter.com/projects/2lm/household 2LM Press website: https://twolittlemice.net

Wednesday, May 18, 2022

CY_BORG RPG Actual Play "Reaper Repo"

 


CY_BORG RPG Actual Play "Reaper Repo" - Victory Condition Gaming

CY_BORG is a cyberpunk spinoff game based on and compatible with multi-award-winning apocalyptic heavy metal RPG MÖRK BORG. This is to noise, industrial and underground hiphop what MÖRK BORG is to doom and black metal. Rules-light, rage-heavy. A fever-dream of tech, punk and fury. Of fighting a failed future. A deck-hacking, brick-throwing upheaval of a game. A game about climate collapse, out-of-control consumerism, the commodification of personal data, late-stage capitalism, transhumanism and senseless violence. 160 pages of cybernetic upheaval. CY_BORG RPG is a messed-up mirror image of MÖRK BORG RPG. Similar in tone and approach to game and book design but enhanced and augmented. Includes an introductory scenario and ≈60 random tables for your every cyberpunk need.

Watch our Cy_Borg actual play HERE.

Death In Space RPG Interview with Christian Plogfors & Carl Niblaeus




DEATH IN SPACE is a tabletop roleplaying game that presents a vision of space where technology is broken and dirty, and society is harsh and desperate. The player characters make up a crew with their own spacecraft or station, and take on the jobs they can find, in order to earn some well-needed bucks and get ahead in the power struggles of the stellar system.

Join us as we chat with Death In Space co-designers Christian Plogfors & Carl Niblaeus. We'll discuss the origin of the game, the design process and possible future plans. Watch our interview HERE. Learn more about Death In Space at https://deathinspace.com https://www.facebook.com/Deathinspace/ https://twitter.com/Deathinspace1 https://www.instagram.com/deathinspacedotcom